The Firefly render engine, introduced in Poser 5, provides Poser users with a high-quality micropolygon rendering engine capable of extremely accurate, photorealistic output. Firefly is a sensitive beast, however, and its many settings and options can be somewhat daunting to the beginning user. In this tutorial I'll explain how to get high-quality results from Firefly without "stress-testing" it; often, turning the settings all the way up to the maximum uses system resources with no improvement in image quality.The Firefly render engine, introduced in Poser 5, provides Poser users with a high-quality micropolygon rendering engine capable of extremely accurate, photorealistic output. Firefly is a sensitive beast, however, and its many settings and options can be somewhat daunting to the beginning user. In this tutorial I'll explain how to get high-quality results from Firefly without "stress-testing" it; often, turning the settings all the way up to the maximum uses system resources with no improvement in image quality.
Automatic vs. Manual Settings
Poser's default render settings provide a good range of options, and many people will find them sufficient for their rendering needs. A few tips are appropriate here. First, for test and draft renders done to check overall scene composition, camera angles and basic lighting, use the lowest default setting to save time. To make things go even faster, use the render size pull-down menu to set the size of the test render to half or 1/4 of the final size- see below.
Scene Settings and Specifics
When you set up your scene, there are several factors which will affect the rendering speed and quality. First, think about the lighting in your scene. For each light in the scene that is set to cast shadows, Firefly has to create a shadow map- or ray-trace the shadows. This takes time and adds to memory usage; you can speed up your renders and improve stability by turning off shadow-casting on fill lights and lights used for edge highlights. For quicker test renders, turn off shadows in the Render Options dialog.
If your scene has no reflective surfaces in it, you can turn on the Hide Backfacing Polygons option; this will allow Poser to ignore polygons that won't be displayed in the rendered image, reducing the load on the render engine.
The Smooth Polygons setting tells Firefly to round the edges between polygons, to give a smoother, more natural look. This can cause problems with objects that are supposed to have sharp angles, and in some cases polygon smoothing can cause objects to "balloon" alarmingly. Fortunately, polygon smoothing can be turned on or off for each object in the scene, by using the Properties palette. Turning Smooth Polygons off globally and on for each object that needs it is a good way to avoid "ballooning" and conserve memory and time.
Texture Filtering is used mostly to reduce moiré patterns when a texture repeats and scales (imagine a checkerboard-patterned floor receding into the distance); it can give good results but can also use additional system resources. For example, a single 4000x4000-pixel texture, without texture filtering, uses 64Mb of RAM (which is itself a good argument for reducing maximum texture size- see below) while with texture filtering on, that same texture takes 192Mb- more than twice the RAM for the same texture file.
Happy Rendering!
3 comments:
Well the above tips of firefly rendering has awesome. I think we have to try it once.
yes we should try as much for us quickly understand
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